
Make this an experience you and your players will never forget. In one-shot adventures, it’s all about turning up the volume. Make this a high-budget blockbuster film, for your players. Do all the things you’ve always wished you could do in an adventure.

All you have time for is creating great moments, in every stage of the adventure. Remember, you don’t have much time to build up a ton of drama. Refer to your favorite movies and books for inspiration. Once you have your end scenario in mind, think about 3-5 scenarios that will lead your gaming group up to that point. You don’t need to overthink this by looking up the 5-act structure for storytelling, or anything drastic like that – just keep this simple. What will the end challenge be?įrom there, keep your timeframe in mind, and work backwards. If you’re the game master for your group, think about it like this: you’ve only got 3-4 hours to run your adventure. So, why not run your one-shot at max level, with all the magical artifacts and items you’ve ever dreamed? It makes for very fun memories.Īnother great reason to run a one-shot adventure is because it’s hard to make them more complex than they need to be. Just enjoy massive crystalline structures that alter magic, other planes of existence, and deep caverns filled with old-school DnD traps and monsters.Īlso, if you’ve never played an RPG campaign through to its conclusion at very high levels, you may not have ever experienced what it’s like to play a max-level character. No need to build up how you got there, or even why. Your entire game can take place in the most fantastic magical setting you can imagine. Over the gaming session, each new “section” of the adventure simply takes you further up the tower, where more danger and additional challenges await you, all while the fight of your life takes place. As a gaming group, you can explore settings, villains, and plotlines that are both simple and stunningly dramatic.įor instance, why not make an entire one-shot adventure centered around one gigantic boss fight? You can start the session right in the middle of the action, combating the beast at the base of the tower. It’s also not just your character that can be unusual, when playing singular games. It allows you to roleplay in ways you may not otherwise, take more risks, and be more daring. There’s no need for them, as you may not ever again play your character. Imagine instead not caring about those kinds of things. In most games, you want your character to gain levels, acquire new and better items, and grow in prestige, right? Those things are definitely fun, but there is a sort of formula to them. In fact, I welcome that kind of moment, because it’s dramatic, epic, and unusual for the tabletop RPG genre. For example – and this is a big one – during a one-shot adventure, I don’t care if the character I’m roleplaying dies a terrible and spectacular death. Truth be told, part of the reason I love one-shot games so much is because they allow for more “freeing” gameplay. But since you started without any pressure, you allow the game to build, organically. Perhaps an entire campaign even emerges from your single game.

One benefit of one-shots is that if you and your gaming group really enjoy your short adventure, it may lead you to play more.

But if you’re new to the genre, or don’t have tons of time to play, why not start small?

Most people go into games like DnD (the world’s most popular tabletop RPG) planning an ongoing campaign composed of multiple gaming sessions. One-shots are exactly what they sound like: you play an entire “adventure” in one single gaming session. Personally, one-shots are one of my favorite ways to game.ĭon’t get me wrong – long-standing RPG campaigns are amazing, and have all kinds of benefits of their own.īut if I’ve only got a little time to play, or if I’m sharing tabletop RPGs with players who are new to the genre, a one-shot adventure can sometimes absolutely be the way to go. If you enjoy tabletop RPGs (roleplay games), you’ve probably heard of the one-shot adventure.
